The model is simple but has potential! The light and shadow layers during rotation can be richer, such as dynamically shifting the ambient light and shadow when the angle of the mining lamp changes. If the particle effects in the reduced state are more delicate, such as adding differentiated expressions of dust splashes, the visual expression will be greatly improved!
The miners move quite smoothly, and the setting of getting bigger and smaller is so interesting! However, the user interface is a bit simple, and if you can add some vibration feedback during mining, it will be more exciting. The rotation function should be very useful in narrow mining tunnels, and I look forward to the complete game
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The model is simple but has potential! The light and shadow layers during rotation can be richer, such as dynamically shifting the ambient light and shadow when the angle of the mining lamp changes. If the particle effects in the reduced state are more delicate, such as adding differentiated expressions of dust splashes, the visual expression will be greatly improved!
I think this game is very good, with a simple and atmospheric interface, vivid and vivid content, making it very suitable for games of all ages
The miners move quite smoothly, and the setting of getting bigger and smaller is so interesting! However, the user interface is a bit simple, and if you can add some vibration feedback during mining, it will be more exciting. The rotation function should be very useful in narrow mining tunnels, and I look forward to the complete game